Overall, there are over 100 fixes in today’s build the biggest highlights of today’s update can be found below, while the rest of the update notes highlight everything coming to Age of Empires II.Īge of Empires II Definitive Edition is now available on PC. On the single-player front, campaigns will now display completion medals based on the difficulty on which you completed them, and several achievements have been fixed so you strive for that 100% completion. Ranked Matchmaking has gained a few new maps, as well as the ability to ban out maps based on the number of players. You’ll also notice a few new features and gameplay improvements implemented with today’s patch. This (of course) includes some much-needed (and much-requested) love to the Steppe Lancer, which has been a major point of contention over the past month. If you’ve lost to it, you lost because you played poorly, not because the AI did anything untoward.Welcome, friends and medieval historians, to the first major update for Age of Empires II: Definitive Edition! We are proud to introduce the December game update, which is accompanied by a *looooong* list of bug fixes, our first major civilization balance changes, as well as new gameplay additions and features we’ve prepared for Age of Empires II.Īs the first major update since the game’s release last month, the short answer is: A LOT! The teams have been working hard to improve everything from the stability and performance of the game to balance changes that bring some of the more powerful civilizations in line with the rest of the roster.
Did you check the tribute stats?Īnywho, I digress. In this case, I’d bet the AI traded said resources away to the player who had the surplus and they simply didn’t have time to spend it. I should make it known that the AI pretty much always trades their extra resources away to sling whichever AI is furthest behind so they can keep building and recover, which makes multiple AI opponents a bit tougher than one. Then again, you lost in 20 minutes, so maybe there’s an artificially set time for when the AI is allowed to start killing villagers. The AI will delete villagers as it stops losing as many units so they can produce more and keep their resources as close to zero as possible. To be blunt with you, if the AI is floating that much resource, the AI was probably bugged since it wasn’t properly spending their resources, or you were playing on a low difficulty. Cc bn ti v v lm theo hng dn bn di phn hng dn ci t chin game nh.
Di y l bn ti Age Of Empires 2 Full HD khng che cho PC.
They don’t cheat, so I’m not certain why you preface the question as such, besides insinuating that they cheat. Download Age Of Empires 2 Full cho PC Ch 2. The game went for 2 and a half hours before I gave up because I couldn’t keep up with the army spam. I even checked the end score card and I had way more wood than them all and purple only made 12000 out of 4 relics so relics weren’t giving them the amount of gold required for all those resources. So how on earth was the AI able to constantly make so many trebuchets which cost 200 W 200 G, rams which cost lots of wood, Paladins, unique units and skirmishers just constantly from their base?
And as for wood I had about 65-68 wood choppers and the AI had about the same amount spread around the map. I play very defensively against the AI I just find it fun so I was playing britons with lots of castles and longbow men and I was struggling to keep up with JUST training lowbow men, and I checked the map there was literally 0 gold mines left and the AI was barely mining the stone and had way less farms than me, I think all combined they just had as many as me. And I’ve always questioned some of the AI’s units in the endgame, and how for literally 30 minutes they will just somehow have non-stop Trebuchets, Rams, Elite skirmishers, and unique units coming from their base to raid me.
Just had a game of regular conquest against the AI in one of the special maps just for some fun and all cause I’m pretty casual about the game, have been for years and years.